🏠 Your Starting Planet
Every commander begins their empire with a single Homeworld. This is your foundation world with balanced resource production and moderate surface capacity.
- No strengths, no weaknesses — ideal for beginners.
- Expand, specialize, or colonize from here.
📊 Planet Stats Overview
Surface Capacity (SC)
Surface Capacity represents how much infrastructure the planet can physically support. Upgrading it costs TUs, and each TU grants +10 SC (?)You can adjust the SC-per-TU value in your admin settings later if balancing is needed..
- Each planet tracks SC independently.
Housing
Workers need housing to operate districts. Housing is empire-wide but built per-planet.
- 1 TU = +10 Housing Points
- Housing must be built in increments of 10.
- Bonus tech: Habitat Efficiency Engineering doubles the output of all housing.
🏗 Districts
Districts are the backbone of your empire. Each one takes SC and workers (housing), and produces resources per TU.
- Built or removed in groups of 10.
- Removing costs no TUs (enter negative numbers).
- Each district produces 1 resource per TU before modifiers.
| District Type | Produces |
|---|---|
| Mining | Metal |
| Commercial | Credits |
| Farming | Food |
| Crystal Harvesting | Crystals |
🌍 Planet Types & Production Modifiers
Each planet type modifies your district production. This allows specialized worlds and optimized empires.
| Planet Type | Max SC | Credits | Food | Metal | Crystals |
|---|---|---|---|---|---|
| Homeworld | 5000 | 1.0 | 1.0 | 1.0 | 1.0 |
| Moon | 3000 | 1.3 | 0.3 | 0.8 | 0.8 |
| Asteroid Belt | 3000 | 0.8 | 0.3 | 1.3 | 0.8 |
| Orbital Habitat | 3000 | 0.8 | 1.3 | 0.3 | 0.8 |
| System Planet | 4000 | 0.8 | 0.8 | 0.8 | 0.8 |
Final production = (districts × base output × race modifier × planet modifier)
You have 100 Mining Districts on a Moon.
Base: 100 metal per TU
Moon modifier: 0.8
Race bonus: +20% → 1.2
Final per TU = 100 × 0.8 × 1.2 = 96 metal per TU.